The first one and half decade of 21st century has seen significant, rapid advancement in the development of electric device technology. The large size PCs turns into the small size and eventually laptop are covering majority market. Inn this duration, small and highly powerful mobile technologies, has exploded while prices steadily become lower and lower. The rise of smartphones and device like Google Glass with high-density displays and 3D graphics capabilities has allows this new technology called virtual reality.
What is Virtual Reality?
The definition of virtual reality comes naturally as it is a combination of two words ‘virtual’ and ‘reality’. It can be anything but mostly refers to a particular type of reality emulation. In scientific
…show more content…
For example in our childhood, we learned we have five senses: taste, touch, smell, sight, and hearing. However, the fact that humans have lots of other senses than this, such as a sense of balance for example. This other sensory input ensures that we have an abundant flow of information from the environment to our minds.
Therefore, we can say that our entire experience of reality is nothing but a combination of sensory information and our brains sense-making mechanisms for that particular information. It stands to reason then, that if you can present your senses with given information, your perception of reality would also change in response to it.
Use of Virtual Reality technology:
Today there are many applications use virtual reality which mainly include fields like Architecture, Sport, Medicine, the Arts and surely an entertainment where we can see considerable growth in the recent time.
Today many big companies like Samsung, HTC and Google are creating virtual products. You will find that there are many mobile app development companies are doing Virtual Reality Application Development. Here, I have given few advantages of using virtual reality technology by business enterprises.
• Benefits of Virtual
Virtual reality systems are used for simulating different real life situations on the computer which looks approximately same as the real world. In these tools, user need to wear some special cloths which has sensors attached, these sensors observe and record all the activities and responses of the user. These tools are very useful in training of many technologies like in pilot training of Boeing dreamliner, or some new technology etc.
In the past, virtual reality technology was thought of by many as a gimmick, and the hope for it to become a mainstream technology was discarded as products did not work as how the public envisioned. However, the proper technology is now available to make virtual reality just that: a reality. The entertainment industry is on the verge of a monumental paradigm shift that will completely transform the way these entertainment mediums are experienced.
Virtual reality, also known as VR or computer simulated reality, is a new computer technology that mimic an real or imagined environment, VR simulates a user's physical presence and environment.it does this in a way that allows the person to touch and interact with it. VR aims artificially create a sensory experience for the user, which can include touch, Sight, Smell, and Hearing.
Though our sensory organs may be working fine, environmental influences may distort our interpretation of the data the organ is sending to us. For example, we could look down a street and not see anyone and think it is safe to walk down that street, but someone could be behind a tree or other object. We do not always interpret sensory data correctly no matter what sensory organ we are using. That is the most important reason we should be aware that we may not always rely on sensory information. Our senses are who we are, without them we are left to isolation and our ability to think and learn due to lack of experience. Senses are our connection from the physical world into the realm of our mind. “There is nothing in the mind unless it is first in the senses” (Kirby &
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually.
Virtual reality is an interesting topic. Today, technology develops so rapidly, and it becomes a vital role in society.
The importance of Virtual Reality research and application is that it can immensely influence a positive change in nursing practice,
In the current year of 2016, VR lately has been creating lots of buzz in the media as new version of virtual reality are coming into the market. Advances
Once the technology had been developed to a point where it could actually be utilized, VR was often seen as more of a tool than a new method of entertainment. The technology was fine-tuned and then used in flight simulators during the 70s to train pilots before they got into a real plane. The technology then made its way to the entertainment industry during the video-game boom of the 80s. Since its inception, Virtual Reality technology has found a wide range of uses in very unpredictable ways. The military, the space program, medical students and even driving schools use virtual training environments that take place in a version of Virtual Reality.
This subject was suggested as a possible topic from the course outline. As it is an area of much interest and controversy was chosen as the direction of study for the paper. Previous research into Virtual Reality (VR), coupled with a particular interest in its architectural application also proved motivating. However, although the direction of the initial research appeared straightforward, after further investigation it became obvious that there were in fact two distinctly different interpretations that could be drawn from the area of Virtualism in Architecture. This division was between whether VR was used FOR architecture (VR used as a tool to aid in architectural design). Or whether it was used AS
(96) Virtual reality (VR) is define as a cybernetic simulation of 3D surroundings which can be interactive through auditory, sensory and visually stimulating equipment, i.e. gloves, headgear or headphones. VR is an incredibly recent development in technology and such has much room to progress with, I believe that VR is the future of animation as the key aim is to transport the viewer into the world we have created, VR being the next logical step as it creates this suspension of belief as well as activating all of the senses we use to perceive the real world.
It is now a familiar, but true, cliché to observe that the power and capability of computing machinery is increasing at a tremendous rate. In addition, a wide variety of techniques for producing more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this crucial respect VR
Range of education and preparation resources that can be utilized in virtual reality environment is increasing because demand of innovative
Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated.