Production Planning
Introduction
The intention of this project is to demonstrate the function of production planning in a non - artificial environment. Through this simulation we are able to forecast, with a degree of certainty the monthly requirements for end products, subassemblies, parts and raw materials. We are supplied with information that we are to base our decisions on. The manufacturer depicted in this simulation was actually a General Electric facility that produced black and white television sets Syracuse, New York. Unfortunately this plant is no longer operational, it was closed down and the equipment was shipped off to China. One can only wonder if the plant manager would have taken Professor Moily's class in
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Next we calculate the labor that goes into transforming these parts into a viable end product. We get a total of six hours of running man hours/unit and an hourly labor rate of $8.50, which gives us a total of fifty-one dollars. This gives a minimal total cost of
$101 to produce product one. This number is useful in determining how much a unit actually cost to manufacture and what we must minimally sell the product for to make a profit. We can than analyze if a product costs to much to make or the sum of the parts is more than the price of the end product. Product eight had the lowest direct minimum cost ($89.50) and four had the highest minimal direct cost. From a purely economic stand point, it would be beneficial to use as much of raw material twenty-three ($5 unit) and as little of raw material twenty-two ($30 unit). This does not consider that raw material twenty-two may actually be more valuable than raw material twenty-three. Perhaps raw material twenty two may be gold or silver and raw material twenty-three may be sand or glass. I also converted all information in the sales history per month (figure four of the MANMAN packet). The purpose of this step was so that I could sort and add the sales numbers to chronicle the past twenty four months. Clearly product one was the best-selling apparatus, and product three, four and five where sales laggards. Entering the information into spreadsheet form was also necessary to
The successful products must therefore provide sufficient margins to recover R&D costs and to finance future projects. Packaging and transportation will also result in significantly higher costs than say the manufacture of cereal.
Product production comes with many types of costs. Four of the most common costs are prevention costs, appraisal costs, internal failure costs and external failure costs. These four costs are called quality costs and are costs that all businesses that produce products will pay. The amount of money that will go to each cost is dependent on the amount spent on the other costs. In other words, an increase in one type of cost can result in a decrease in another. Businesses need to understand the nature of each cost in order to understand for which cost to budget.
found out that despite this cost reduction in material cost, the costs of producing the low -end units for
On the other hand, introducing a product to any market will have significant costs, such as research and development, raw materials, and other production expenses. In most cases, products in the introduction stage of the product life-cycle have negative or low profits until they reach the growth stage due to low sales and high distribution and advertising expenses. To turn a profit, money is needed to find the right distributors to build inventories. The only question is how much cash is worth sinking into the product, but the disadvantage is it is hard to tell if a product is worth it without the proper research and trial and error, which is costly.
• Each employee could have a standard hourly rate between $10.00 and $30.00 per hour.
iBizSim: International Business Simulations: Management Report Industry 3 Company 2: Preset name (please change): Industry 3 Company 2
In order for a company to succeed and be successful, it is very important for the company to understand the difference between profit and cost of goods. There are costing tools that can help a business figure out what the cost of product is during the manufacturing process. These tools are beneficial for a company to figure out how much profit can be made. These tools take the cost of manufacturing the unit and subtract it from the sale price of the product. Having this information, the profit per unit, is very beneficial for a company to know which products they should produce more heavily, or which ones to eliminate. I want to discuss two costing methods that are beneficial to a
VAlue added position shouldn't be looked just from a cost-plus prespective, as this approach doesn't ensure that a product
Part of the just in time theory of lean production is it reaches the customer “in time”. This can be accomplished by proceeding with the Shanghai move. This would reduce the steps needed to distribute products to customers. In addition to a decreased throughput time for finished goods to reach the customer, Riordan could save money, thus eliminating wasteful spending.
As we all know, products are bought in the market only because it possesses a certain value for
For companies to be successful or to be competitive they need to always know how much it’s costing to produce a
7. Though numbers given in the cost data can not be contested, I would definitely contest the way total cost has been computed. The item 345 department operates within a large manufacturing facility that churns out number of other products too. Hence judging the profitability of item 345 on the basis of total cost is not practical.
Calculate the total price to purchase all the components required to build a "State-of-the-Art" Gaming computer with option choices limited to three different components. Once the consumer adds up components to the Cart it will create shipping and state taxes (where to ship or billing address) before the final price.
In order to make a profit, a business should ensure that its products are priced above their
and that sells for Shs.40 per unit. For every additional unit of the product that is made and sold,