1. Introduction It is widely known that the media reflects and has an effect on human behaviour. Books, newspapers, music, and more lately movies and videogames show us where we are as a society, but also help shape our development. For this reason, it is important that they are analyzed and critizised, so that they do not perpetuate outdated ideas that could be harmful to the public. While videogames are a relatively recent form of media, they have become extremely popular, especially amongst young people, whom they greatly influence and towards whom they are normally marketed. According to Egenfeldt-Nielsen, Smith and Pajares Tosca (2013), "For the younger generations, especially, games are crucial to the way they express themselves artistically …show more content…
It is a fantasy saga based on the fictional world of Thedas, which has a medieval atmosphere complete with nobility, merchant and lower classes, and a powerful clergy, called the Chantry, that controls a military order, the Templars. There are also three inteligent races besides humans: dwarves, who spend most of their lives underground and dedicate themselves to mining; elves, who live either as servants or slaves or in nomad clans, and Qunari, a race of giant warriors with very strict rules. Dragon Age 2 in particular focuses on the life of Hawke, a human farmer whose home town has been invaded by monsters known as "darkspawn". Hawke flees to the city of Kirkwall as a refugee, and tries to gain access to the city (prologue), buy the estate that once belonged to Hawke's mother's family (first act), rise to nobility (second act), and put an end to the civil war between the mages and the Templars (third …show more content…
For this reason, it would be interesting to see how the language used by the characters in a popular game fit into the stereotypes of hypermasculinity (exaggeration of "macho" behaviours such as strong sexual advances on their romantic interests, inclination towards physical violence, or a desire for danger) and hyperfemininity (submissiveness, dependance, and sexuality) (Scharrer, 2004). 3. Methodology 3.1. Data collection The data for this dissertation will consist of a part of the dialogue from the game Dragon Age 2. The conversations analyzed will be those that take place between the controlled character and the companions Isabela (female), Merril (female), Fenris (male) and Varric (male) in the following quests: Isabela: "Fools rush in" (first act), "Isabela's Ongoing Search” (second act), “Isabela's Apology” (second act); Merril: “Welcome Home” (first act), “Mirror Image” (second act), “A Talking To” (third act); Fenris: “Fenris Recruited” (first act), “Speak to Fenris” (second act), “Speak to Fenris” (third act); Varric: “Questions and Answers” (first act), “Plans for the Future” (second act), “The Storm and What Came Before It” (third
Archetypes are utilized to analyze the common patterns of human nature in literature and major motion pictures. In the poem Sir Gawain and The Green Knight, Gawain accepts the challenge the Green Knight has to offer and goes on a quest to redeem the honor of Camelot. The Green Knight teaches Gawain a lesson which changes his values. A number of archetypal situations occur in Sir Gawain and the Green Knight that serve to promote Gawain’s moral development.
Video games are enjoyable for people and have good benefits for children who use their multiple skills to play and interact with others. In many parts of the world, the common video game is often seen by parents as something that is wasting their child's time or “rotting their brain”. It is a popular misconception that video games are bad for children. What parents do not know is the positive things about video games. Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their
The increasing popularity of video games has raised some concern in society. The question as to whether or not this concern is justified has been raised a multitude of times. However, it is reasonable to believe that video games’ impact on society is not a negative one as there are many beneficial aspects to gaming, there is no solid proof of issue with video games, and they are enjoyable.
2. Begin by listing your character’s experiences. If you have many, list just the four most
An archetypal analysis of Gawain’s quest reveals some significant changes that occur in the hero’s character. We will analyze the progress of the hero, Gawain, as he ventures out to complete his quest. By analyzing the works of Sir Gawain and the Green Knight along with The Hero With A Thousand Faces, and how it completes the Hero’s Journey.
An archetypal analysis of Gawain’s quest reveals some significant changes that occur in the hero’s character. In Sir Gawain and the Green Knight, an Arthurian legend, our protagonist, Gawain, must interact with various character and experience different situations in ways that weave our tale together, alter Gawain’s character, and add meaning behind our story. Gawain must travel from his home of Camelot in order to preserve The Round Table’s honor by fulfilling a challenge proposed to him, In Sir Gawain and the Green Knight, the author utilizes situational archetypes to further our hero, Gawain, along the story. “The Call to Adventure” (Campbell 45) brought forth by the Green Knight pushes Gawain from his familiar community of Camelot out into the world of adventure. Gawain is no longer allowed to live in his peaceful world, but
Archetypes are utilized to analyze the common patterns of human nature in literature and major motion pictures. In the poem Sir Gawain and The Green Knight, Gawain accepts the challenge the Green Knight has to offer and goes on a quest to redeem the honor of Camelot. The Green Knight teaches Gawain a lesson which changes his values. A number of archetypal situations occur in Sir Gawain and the Green Knight that serve to promote Gawain’s moral development.
10. What do you learn from the sidenotes for Scene 4, lines 1-4, 6-10, 12-13, and 17 of this drama?
CCSS.ELA-Literacy.RL.3.3: Describe characters in a story (e.g., their traits, motivations, or feelings) and explain how their actions contribute to the sequence of events.
The author describes many ways that dragons have been significant to the different cultures throughout history using information from the text write an introduction to a short story that will feature a dragon for Dragon and be sure
Prior to reading a novel, simply by looking at its monomyth archetypes, it becomes apparent to one what common patterns are found when following along with the hero’s journey. In Sir Gawain and the Green Knight, readers follow Gawain on his quest to redeem the honor of his community. A number of archetypal situations occur to Sir Gawain and serve to promote Gawain’s conflicts, character, and theme development.
On September 20th, 2008 Christopher Paolini’s book Brisingr would be released. The third installment of The Inheritance Cycle was finally available for readers to delve into. It had been three years since Eldest had been published and five years since Eragon debuted to the shelves nationwide. This fantasy novel is fully meant for entertainment, but if the reader goes into this book looking for a worldview they would find one. It would be one of humanistic influences. The concept of doing everything based on feeling and emotion is putting human at the center of the universe, not God. Eragon, the main character, is a Dragon Rider and with his powers, there is really no one stronger than he is, making him almost a god himself. With his godlike
“The Tragedy of Macbeth”. The Language of Literature British Literature. aaaaaEvanston Illinois: McDougal Littell. 2006. Page 358. Lines 137-139.
Technology is an important aspect of change in our world. As time goes on, we are introduced to more and more technology every year, which includes media such as video games. The increase of technology has also increased and improved the world including ways of communicating and distribution of information. More often used outlets of media are those used for entertainment purposes, like television, internet and video games. The ones who are most likely to engage in these media outlets are millennials and the most recent generation Z, because they have been introduced to these outlets from a young age. In fact, a study found that children spend around 9 hours a week playing video games (Polman, de Castro, & van Aken, 2008). It is evident that video games are progressively becoming more violent in nature, and with children spending as much time as they do playing video games, there are questions that must be asked, is the violent nature of video games effecting today’s youth? And if so in what ways?
He lived on a small farm along the rocky mountains in Alagaesia, living with Garrowsson. Eragon then discovers an egg, it turns out to be the last dragon in Alagaesia. Eragon raises the dragon and learns how to ride it. Saphira is the dragon of the book. The egg, which Saphira was in, had first been owned by the elven kingdom. However, Durza tries to take the egg, but fails to in the process. Arya, the one carrying the egg, teleported it away in some rocky mountains. Arya is an elf, daughter of a king and queen. Arya contains many powers to what a normal human would hold, speed, super strength, fighting skills alongside magic spells. Brom enters the book later on, when Garrow is murdered. He teaches Eragon how to use a sword properly and how to ride Saphira. Galbatorix is the main antagonist, the reason why there are no dragons left is because his first dragon was killed by Urgals, but he was not allowed another one. With that, he outraged against all known riders. His power leads him to making an