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Virtual Reality Edwards

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As we continue to progress further into technological advances, we begin to become more interactive with our technology. As this Is becoming the norm, for media to be more interactive, new regulations come into question. This is particularly true for virtual reality games. Kate Edwards wrote a response to whether virtual reality video games should be more regulated than conventional video games for Congressional Quarterly Researcher in the February 26, 2016, issue. The analysis of virtual reality was written by Thomas J. Billitteri. Edward’s experience on the issue comes from being the executive director of the International Game Developers Association. Edwards claims, “Every new media has experienced a level of caution and critical examination …show more content…

They are both products are artistry and virtual reality is protected just as video games are by the First Amendment. This is Edward’s strongest argument that she uses to dismiss the need for further regulations on virtual reality. While it is effective in appealing to the reader’s logic by relating them to other forms of media in history, her arguments lack support and depth. Her arguments lack further detail that would further convince the reader of her position, thus making it easy to dismiss her argument …show more content…

Edwards fails to provide any sort of numerical examples or specifics to support her position. She simply states her point and moves on, only providing vague support to enhance her argument. To improve her arguments, it would be beneficial to see timeline examples from how long it took other of media like radio and television to become mainstream after their introduction. Also , to increase the strength of her argument, the inclusion of a professional opinion from a developer (HTC, Sony, Etc.) on how video games don’t differ from virtual reality enough to constitute further regulations. Edwards focuses most her article comparing the introduction of virtual reality to other media types and their history. By focusing her argument on comparing media types, it seems she hopes to convince the reader that it is alike any other technology and doesn’t differ, thus not needing further regulation. In doing this, she doesn’t leave room for supporting details and specific examples, leaving her with a rather weak argument . She also includes a paragraph on the liabilities of new ideas, that seems to distract from her argument. She concludes her argument saying that virtual reality is protected alike video games under the first amendment of free speech. Again, she is straying from the point of her argument and filling with unsupported arguments . This is an irreverent argument because while they are

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