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Virtual Reality Technology : The Dangers Of Virtual Reality

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Those who are unfamiliar with virtual reality technology may be concerned with possible dangers that may be involved when it comes to safety. As many solely acknowledge its existence in the mainstream to serve entertainment purposes most commonly recognizable in the form of video gaming, they may be unaware that it has also made its appearance in studies in the medical field yielding positive results. Media expert and managing editor for TechNorms Vikram Kinkar shares this cautionary view. According to Kinkar, “restrictions have to govern the creation and publishing of VR content, in order to protect…from the possible long-term trauma… that they (VR users) may expose themselves to (Kinkar 2017).” As someone credible in their writing abilities and their knowledge of technology and media, Kinkar expresses in his writing his fear that virtual reality (“VR”) may cause a negative result for users. In this case, he notes specifically that this effect is trauma, which he describes may come from exposure to disturbing content which already exists in cyberspace. Later in his statement, Kinkar also notes a desire for rules to be created in order to manage this type of content. This outlook on virtual reality technology is plausible, as it is certain that there is troubling content that exists on the internet today and this content can have negative effects on those with sensitivities. Furthermore, scholar Philip Zhai expresses his fear for virtual reality, “In a computer program, there is no way for us to be sure that there are no more bugs there despite our endless effort to debug it (Zhai 1998).” From this exerpt of his book, Zhai explains that problems with technology will always exist no matter how thoroughly the program is searched. This has the potential to become a problem in terms of virtual reality programming. However, when virtual reality technology is relocated to a contained environment, such as a clinic, lab, or hospital, experts manage the technology and the likelihood of experiencing traumatizing content diminishes because the content exposure is supervised. Just as Kinkar theorizes that virtual reality technology has the power to strongly affect someone in a negative way, it is also true that it can

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