5. What happens if you map an aesthetic to something other than a variablename, like aes(color = displ < 5)?
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5. What happens if you map an aesthetic to something other than a variable
name, like aes(color = displ < 5)?
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- Language is c++ Assignment 6 C: Minesweeper - Simplified. For many years, computers sold with the Windows operating system would contain a game called M inesweeper. The player would be presented with a grid, where they would have to click an empty part of the map. If they clicked on a hidden mine, the game would be instantly over. However, if they clicked a safe spot, a hint about nearby mines would be displayed and the player would click another spot. The goal would be to flag all the hidden mines without hitting one. (As an aside, many people did not know these rules and just clicked around randomly until they hit a mine)We will be developing a simplified version of this game. You will prompt the user for a grid size and then created a 2D array with equal width and height (C++ students: Check the Appendix for more information on how to do this). You will initialize the 2D char array with each element equallying a ‘?’ symbol. You will then randomly generate one “mine” value per…Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.You will create a couple of classes that could be used to create a Text Adventure game. The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool). The Item Class The Item class will have only one property: A string description. The Item class will have exactly 3 methods: There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item. There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter. There will be a method called "print" that will print the Item's description to standard output. PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS. #include "Item.h" #include <iostream> #include <string> using namespace std; int main() { Item sword("Sword of Destiny"); Item potion("Healing Potion"); Item key("Key of Wisdom"); string name; cout…
- 2. Write an interface for Tossable. We will say that every Tossable item has a way to toss it and we want to be able to give its color. A Tossable item by default is to throw an assist toss to another player.Read the instructions below and write your code using Microsoft Visual Studio (Community version). Build your own console application with C#. Write a Rectangle class, the private data members are the length (len) and width (wid) of the rectangle, the parameterless constructor sets len and wid to 0, and the parameterized constructor sets the value of length (len) and width (wid). In addition, the class also includes common methods such as calculating the perimeter of the rectangle, calculating the area of the rectangle, obtaining the length value of the rectangle, obtaining the width value of the rectangle, and modifying the length and width values of the rectangle to the corresponding formal parameter values. Please upload your executable C# file as attachment in the system.Coupling is the amount two methods or classes know about one another. The more they know about one another, the more tightly coupled the design. True/False
- When I write the code here to visual studio, I get errors and I don't know how to fix it. Please examine it in detail and I would appreciate it because I have no right to ask any more questions. class Main { public class GameManagement { // This class holds all the team & score management private List<Team> teams = new ArrayList<Team>(); private int countTeam; private static int MAX_TEAMS=8; public GameManagement (){ try { FileReader fr = new FileReader("player.txt"); // reading from the text file Scanner in = new Scanner(fr); while (in.hasNextLine()){ String line = in.nextLine(); Team team = new Team(line); teams.add(team); } } catch (...) {} } public List<Team> getTeams(){ return teams; } } public class GameTournamentGUI extends JFrame { GameManagement manager…Use C++ and WinBGIm graphic library. So, basically in this question, we have to create a program for the following criteria below. To give you an idea regarding choosing a class, take a pac-man game project as an example. Here, you have the choice to choose either the class Pacman, Ghost or even the Wall or Obstacle. But, don't give the coding to find an area of a shape. Source code files should consist of all the .cpp and .hpp files.Differentiate parameters passing method i.e, by line, by reference, by parameter? with suitable examples.
- AVA code OVERVI EW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space.In this activity you will create a imaginary grid of locations that goes from −?≤?≤?, −?≤?≤?, with the coordinate (0,0) being "home". On this grid you will keep track of various animal objects as they move around the grid. Make sure that all animals stay within that grid at all timesincluding when they are created. Zwill be the map size and will control the highest number allowed on themap before wraping around. Using Java, create the following classes and primary program that uses the classes that you developed. INS T RUCT IONS Create the following classes. A N I MA L C LA SS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the…In c Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.dict1 = {(1,1,1):"red", (2,1,-1):"green", (0,-1,1):"red", (0,0,-2):"blue"}In this case, there are 2 red points, and their centroid is at ( (1+0)/2, (1-1)/2, (1+1)/2 ) = (0.5, 0, 1)Considering that in this example there is only one green and one blue point, they are representing the respective color's centroid. Hence, your function should return the following dictionary:{"red":(0.5,0.0,1.0), "green":(2.0,1.0,-1.0), "blue":(0.0,0.0,-2.0)}