A string of ( {[]}) is given and you have to check this valid parenthesis. Means if a braces is open then it have to close before closing of outer. You have to create a separate class named solution and an another method to check this.
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A string of ( {[]}) is given and you have to check this valid parenthesis. Means if a braces is open then it have to close before closing of outer. You have to create a separate class named solution and an another method to check this.
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- Exercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.JAVA Practice Question for Midterm Write a class with a constructor that accepts a String object as its argument. The class should have a method that returns the number of vowels in the string, and another method that returns the number of consonants in the string. Demonstrate the class in a program by invoking the methods that return the number of vowels and consonants. Print the counts returned. Imagine you are developing a software package for an online shopping site that requires users to enter their own passwords. Your software requires that users’ passwords meet the following criteria: The password should be at least six characters long. The password should contain at least one uppercase and at least one lowercase letter. The password should have at least one digit. a program that asks the user to enter a password, then displays a message indicating whether it is valid or not.Fibonacci A fibonacci sequence is a series of numbers in which each number is the sum of the two preceding numbers. For example: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, and so on… For this, you will implement a class that takes a positive integer (n) and returns the number in the nth position in the sequence. Examples When n is 1, the returned value will be 0. When n is 4, the returned value will be 2. When n is 9, the returned value will be 21. come up with the formula and base cases Implementation Create a class Fibonacci with a public static method getValue. Create a Main class to test and run your Fibonacci class.
- Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…JAVAA7-Write a class with a constructor that accepts a String object as its argument. The class should have a method that returns the number of vowels in the string, and another method that returns the number of consonants in the string. Demonstrate the class in a program by invoking the methods that return the number of vowels and consonants. Print the counts returned.
- Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…PLEASE CODE IN PYTHON The Penny Pitch game is popular in amusement parks. Pennies are tossed onto a board that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end of the game, if all of the squares that say BALL are covered by a penny, the player gets the ball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5). Each prize appears on three randomly chosen squares so that 15 squares contain prizes.In Python, create a PennyPitch application that displays a Penny Pitch board (use [ and ] to indicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the application should display a message indicating which prizes have been won, if any.//Todo write test cases for SimpleCalculator Class // No need to implement the actual Calculator class just write Test cases as per TDD. // you need to just write test cases no mocking // test should cover all methods from calculator and all scenarios, so a minimum of 5 test // 1 for add, 1 for subtract, 1 for multiply, 2 for divide (1 for normal division, 1 for division by 0) // make sure all these test cases fail public class CalculatorTest { //Declare variable here private Calculator calculator; //Add before each here //write test cases here }
- In some circumstances, a class is reliant on itself. That is, one class's object interacts with another class's object. To accomplish this, a method of the class may accept an object of the same class as a parameter.The String class's concat function is an example of this situation. The method is called by one String object and receives another String object as an argument. Here's an illustration:str3 is equal to str1.concat(str2);The method's String object (str1) appends its characters to those of the String supplied as a parameter (str2). As a consequence, a new String object is returned and saved as str3. Create Java code to implement the conditions given.SOLVE IN "C#" Create a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().JAVACreate a class called Quadratic for representing a one-variable quadratic expression of the form: ax2 + bx + c a,b and c here are the coefficients. The class should contain the following methods: * A constructor that accepts values for a, b, and c. * public double getA() * public double getB() * public double getC() * public double evaluate (int x) * will return the value of the expression at point x * public double discriminant() - that will return (b2 - 4ac) * public boolean isImaginaryRoots() - roots are imaginary if (b2 - 4ac) < 0 * public boolean isRealRoots() - roots are real if (b2 - 4ac) >= 0 // these methods can only be invoked if the roots are not imaginary * public float firstRoot() * public float secondRoot() * public boolean isPerfectSquare(); // If the first and second roots are equal * Try to override the toString methods * Write a sample main program that will work as shown below. Example output: coefficient a: 4 coefficient b: 4 coefficient c: 1…