Complete the code for the following program. You are provided with an abstract class called abst. Create a class that will be a child of abst and it will be called usesAbst. Your program will have an int variable called value, and all the appropriate methods, as well 2 constructors. The first constructor will simply set the variable value to 0. The second constructor will set the variable value to equal a passed in parameter. You do not have to comment your code.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Modify the Car class example and add the following: A default constructor that initializes strings to “N/A” and numbers to zero. An overloaded constructor that takes in initial values to set your fields (6 parameters). accel() method: a void method that takes a double variable as a parameter and increases the speed of the car by that amount. brake() method: a void method that sets the speed to zero. To test your class, you will need to instantiate at least two different Car objects in the main method in the CarDemo class. Each of your objects should use a different constructor. For the object that uses the default constructor, you will need to invoke the mutator methods to assign values to your fields. Invoke the displayFeatures() method for both objects and display the variables. Demonstrate the use of the accessor method getColor() by accessing the color of each car and printing it to the console. Use the method accel to increase the speed of the first car by 65 mph. Use…Define a class named Employee. This class should extend the Person class from the previous question. The class should have a constructor, which takes the name, age, employer (String) and salary (int) as parameters (in that order). The first two parameters should be passed to the constructor of the superclass and the value of the last two parameters should be stored in instance variables. The class should define the methods, getSalary which returns the salary of the employee and getEmployer which returns the name of the employer. Any methods from the previous question that need to be overridden should be overridden! Use super and instanceof as appropriate. I.e., for the following methods you should be able to call the method in the superclass for specific situations (e.g. the compareTo method in the superclass can be called if you receive anything other than an Employee, and this also holds for the equals method). The toString method only needs to append details and as such can also…In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development…
- Language is Java Write a Clothing class with the following attributes: color (e.g., "blue", "green", "orange") displayName (e.g., "Doctor Who hoodie", "slacks") price (e.g., 19.99, 7) Include only one constructor. It should have parameters for each of the attributes and set their values. Additionally, include getters and setters for each of the attributes. Add a driver, name it Purchases, and create 2 Clothing objects. Finally, print out some information about both objects (i.e., print the information from some or all of the getters). For example, if you created a Clothing object whose color was blue, whose display name was work trousers, for a price of 27.99, you could use the getters to print something like this:These work trousers are blue and cost $27.99.Don't hardcode the print statement for full credit, you must use the gettersCreate a Right Triangle class that has two sides. Name your class rightTraingle. Code getter and setters for the base and the height. (Remember class variables are private.) The class should include a two-argument constructor that allows the program to set the base and height. The constructor should verify that all the dimensions are greater than 0. before assigning the values to the private data members. If a side is not greater than zero, set the value to -1. The class also should include two value-returning methods. One value-returning method should calculate the area of a triangle, and the other should calculate the perimeter of a triangle. If either side is -1, these functions return a -1. The formula for calculating the area of a triangle is 1/2 * b*h, where b is the base and h is the height. The formula for calculating the perimeter of a triangle is b+h+sqrt (b*b+h*h). Be sure to include a default constructor that initializes the variables of the base, height to -1. To test…2019 AP® COMPUTER SCIENCE A FREE-RESPONSE QUESTIONS 2. This question involves the implementation of a fitness tracking system that is represented by the StepTracker class. A StepTracker object is created with a parameter that defines the minimum number of steps that must be taken for a day to be considered active. The StepTracker class provides a constructor and the following methods. addDailySteps, which accumulates information about steps, in readings taken once per day activeDays, which returns the number of active days averageSteps, which returns the average number of steps per day, calculated by dividing the total number of steps taken by the number of days tracked The following table contains a sample code execution sequence and the corresponding results. Statements and Expressions Value Returned Comment (blank if no value) StepTracker tr StepTracker(10000); Days with at least 10,000 steps are considered active. Assume that the parameter is positive. new tr.activeDays () ; No…
- In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value".The class "Car" has the following attributes: plate (String), mark (String), model (String), year (int), km (int).Write a constructor method for the "Car" class that takes values as parameters for all these attributes.Create a deck of cards class. Internally, the deck of cards should use another class, a card class. Your requirements are: The Deck class should have a deal method to deal a single card from the deck After a card is dealt, it is removed from the deck. There should be a shuffle method which makes sure the deck of cards has all 52 cards and then rearranges them randomly. The Card class should have a suit (Hearts, Diamonds, Clubs, Spades) and a value (A,2,3,4,5,6,7,8,9,10,J,Q,K)
- In this exercise, you are going to be working with 4 classes, a Book superclass with TextBook and Novel subclasses, and a BookTester class to run your program. For the Book, TextBook, and Novel class, you will create a constructor and all getters and setters. Be sure to follow standard naming conventions for your getters and setters! Additional information for each class is below. Book Class The Book class will have a title and author as instance variables and the constructor should follow this format: public Book(String title, String author) TextBook Class The TextBook class will have a subject and edition as instance variables and the constructor should follow this format: public TextBook(String title, String author, String subject, String edition) Novel Class The Novel class will have a genre and pages as instance variables and the constructor should follow this format: public Novel(String title, String author, String genre, int pages) BookTester In the tester class, you should…Build a class named car. This class is defined as follows: It has the fields: Car ID, Car model , Car make, Car color, Car year. Build a constructor that accepts the five parameters (Car ID, Car model , Car make,Car color, Car year). Override the method toString() to return the string representation of Car ID, Carmodel , Car make, Car color, Car year.Write a method toString() for the Cow class which displays information about a Cow object. The method should consider the following: • If the Cow's stomach value is 100, the output should say that the Cow is full • If the Cow's stomach value is below 100 but above 50, no information about the Cow's stomach should be given • If the Cow's stomach value is below 50 but above 10, the output should mention that the cow is hungry • If the Cow's stomach value is below 10, the output should mention that the cow is starving. Example output: First Cow is full. Second Cow Third Cow is hungry. Fourth Cow is starving!