Create a class called Employee as a a derived class of the class Person. An employee record has an employee's name, address, gender(inherited from the class Person), an ID number whose type is String, an annual salary represented as a single value of type double, and a year the employee started work as a single value of type int. Your class should have a reasonable number of constructors and setter methods, as well as getter methods. Create another class containing a main method to fully test your class definition. programming language to be used is java
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Create a class called Employee as a a derived class of the class Person. An employee record has an employee's name, address, gender(inherited from the class Person), an ID number whose type is String, an annual salary represented as a single value of type double, and a year the employee started work as a single value of type int.
Your class should have a reasonable number of constructors and setter methods, as well as getter methods. Create another class containing a main method to fully test your class definition.
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- Problem: Create a base class called Vehicle that has the manufacturer’s name (type String), number of cylinders in the engine (type int), and the owner (type Person). Use the Person class developed this semester. Create a class automobile that is derived from Vehicle and has additional properties: number of passengers (type int) and weight in tons (type double). Create a class Truck which is derived from Vehicle and has additional properties: the load capacity in tons (type double, since it may contain a fractional part) and towing capacity in tons (type double). The classes should have: Two constructors, a default and an overloaded constructor All appropriate accessor and mutator methods (getters and setters). An ‘equals’ method (must conform to the Person example and the Object class ). A ‘toString’ method A ‘copy’ constructor A ‘clone’ method A ‘finalize’ method Write a driver (client/test) class that tests ALL the methods. Be sure to invoke each of the constructors, and ALL…Deeper Class Design - the Square Class In this section, your job will be to write a new class that will adhere to the methods and data outlined in the “members” section below (said another way, your classes will implement a specific set of functions (called an interface) that we’ll describe contractually, ahead of time). These classes will all be shapes, with actions (methods) that are appropriate to shape objects, such as “getArea()”, or “draw()”. First we build a Square class that contains the following data and methods listed below, and then later, we will copy it to quickly make a Circle class. Note: when considering each data item below, think about what type of data would best represent the concept we’re trying to model in our software. For example, all shapes will have a coordinate pair indicating their location in a Cartesian coordinate system. This x and y pair may be modeled as ints or floats, and you might choose between the two depending on what the client application will…Create a class called Employee as a a derived class of the class Person. An employee record has an employee's name, address, gender(inherited from the class Person), an ID number whose type is String, an annual salary represented as a single value of type double, and a year the employee started work as a single value of type int. Your class should have a reasonable number of constructors and setter methods, as well as getter methods. Create another class containing a main method to fully test your class definition.
- Create a class named Employee that can be used to calculate the salaries of different employees. The Employee class should keep a track of the employee ID, name, department, salary, and designation with appropriate accessor and mutator methods. Also create an equals() method that overrides Object’s equals() method, where employees can check if their designation is identical. Next, create two additional classes named Manager and Clerk that are derived from Employee. Create an overridden method named addBonus that returns the salary of the employee after adding up the bonus. There is a default bonus of $200/month. Managers have a bonus of $300/month and clerks have a bonus of $100/month. Finally create a display method to print the details of the employee. You may assume the initial salary of an employee and other necessary values. Test your classes from a main method.Part I Create a Warrior class that has properties given below. • String name, • int health, • int strength. Write the necessary constructor, get & set, and toString methods. Part II Write an defense method Warrior class that takes an integer parameter, hitPoint. The method decreases the Warrior's health depending on hitPoint. Part III Write a battle method for another class (Test) that takes two parameters: (1) Warrior object, (2) an integer monsterStrength parameter. The Warrior object defenses the attacks of the monster depending on monsterStrength until the Warrior health is below 30. Note: Do not compress your files, submit only java files. Note: Do ot forget to justify your answers with comments.Create a class called Employee as a a derived class of the class Person. An employee record has an employee's name, address, gender(inherited from the class Person), an ID number whose type is String, an annual salary represented as a single value of type double, and a year the employee started work as a single value of type int. Your class should have a reasonable number of constructors and setter methods, as well as getter methods. Write another class containing a main method to fully test your class definition.
- In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value".In the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development…Problem: Create a base class called Vehicle that has the manufacturer’s name (typeString), number of cylinders in the engine (type int), and the owner (type Person). Use thePerson class developed this semester. Create a class automobile that is derived fromVehicle and has additional properties: number of passengers (type int) and weight in tons(type double). Create a class Truck which is derived from Vehicle and has additionalproperties: the load capacity in tons (type double, since it may contain a fractional part)and towing capacity in tons (type double). The classes should have:• Two constructors, a default and an overloaded constructor• All appropriate accessor and mutator methods (getters and setters).• An ‘equals’ method (must conform to the Person example and the Object class ).• A ‘toString’ method• A ‘copy’ constructor• A ‘clone’ method• A ‘finalize’ method Write a driver (client/test) class that tests ALL the methods. Be sure to invoke each of the constructors, and ALL…
- Problem: Create a base class called Vehicle that has the manufacturer’s name (typeString), number of cylinders in the engine (type int), and the owner (type Person). Use thePerson class developed this semester. Create a class automobile that is derived fromVehicle and has additional properties: number of passengers (type int) and weight in tons(type double). Create a class Truck which is derived from Vehicle and has additionalproperties: the load capacity in tons (type double, since it may contain a fractional part)and towing capacity in tons (type double). The classes should have:• Two constructors, a default and an overloaded constructor• All appropriate accessor and mutator methods (getters and setters).• An ‘equals’ method (must conform to the Person example and the Object class ).• A ‘toString’ method• A ‘copy’ constructor• A ‘clone’ method• A ‘finalize’ method Write a driver (client/test) class that tests ALL the methods. Be sure to invoke each of the constructors, and ALL…Create a base class called “Animal” which has two (2) class fields. The first field holds an integer “IDtag” for a number that a zoo uses to catalogue their animals and the second field holds a string called “species.”From the Animal class, derive two (2) classes. One is called “Bird” and the other “Reptile”. E.g. Species could be (for the Bird class) ostrich, dove, chicken etc. and (for the Reptile class) lizard, snake, bearded dragon etc.The Bird class has an additional class field called “colour” which holds the colour of the birds feathers (int – 1=grey, 2=white, 3=black). The reptile class has an additional class field called “bloodTemp” which hold the reptile’s temperature of their blood (double).You need to instantiate two (2) objects. The bird object will be called “brd” and the reptile object called “rept.”Input values for the bird’s IDtag, species and feather colour (int) and for the reptile’s IDtag number, species and bloodTemp. Override the Animal class’s input and output…Create a class called Employee that contains two attributes: name and number. Next, write a class named Production Worker that is a subclass of the Employee class. The Production Worker class should add extra attributes called shift_number (an integer, either 1 or 2) and pay_rate. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the Employee class and an object of the Production Worker class and prompts the user to enter data for each of the object's data attributes. Store the data in the object, then use the object's accessor methods to retrieve it and display it on the screen.