Create and build a software that plays the Hi-Lo guessing game with numbers. The software should pick a number at random between 1 and 100 (inclusive) and then ask the user to estimate it again. For each guess, inform the user if their estimate was right, high, or low. Accept guesses until the user decides to quit or makes the correct guess. Use a sentinel value to determine whether the user wishes to exit. When the user correctly guesses, count the number of guesses and give the total. When each game is completed (by leaving or a correct guess), ask the user whether they want to play again. Play video games till the user decides to discontinue
Create and build a software that plays the Hi-Lo guessing game with numbers. The software should pick a number at random between 1 and 100 (inclusive) and then ask the user to estimate it again. For each guess, inform the user if their estimate was right, high, or low. Accept guesses until the user decides to quit or makes the correct guess. Use a sentinel value to determine whether the user wishes to exit. When the user correctly guesses, count the number of guesses and give the total. When each game is completed (by leaving or a correct guess), ask the user whether they want to play again. Play video games till the user decides to discontinue
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter8: Advanced Data Handling Concepts
Section: Chapter Questions
Problem 1GZ
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Create and build a software that plays the Hi-Lo guessing game with numbers. The software should pick a number at random between 1 and 100 (inclusive) and then ask the user to estimate it again. For each guess, inform the user if their estimate was right, high, or low. Accept guesses until the user decides to quit or makes the correct guess. Use a sentinel value to determine whether the user wishes to exit. When the user correctly guesses, count the number of guesses and give the total. When each game is completed (by leaving or a correct guess), ask the user whether they want to play again. Play video games till the user decides to discontinue.
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