get_column_choice(): this function will allow us to ask the players which pocket they want to grab stones from. Since we know which row they are grabbing from (since it is not allowed to grab stones from your opponent’s side), we only need to get the column they want. As previously stated, we are using letters to represent the columns to make it easier on the player. This function accepts the current player (should be a 0 or 1), the board, and a list of letters (the same as the list you passed to the print_game_board function) and it will return the index of the column being chosen. The function should ask the player to enter a column letter, then it should check that the conditions listed below hold. If they don’t meet these conditions, it should ask again until it gets a valid letter, otherwise it should return the corresponding column index for that letter. Letter entered must be on the game board. It can be lower case or upper case. (Hint: this doesn’t need to be hard coded, don’t make it harder on yourself than it has to be). There must be stones in the pocket they chose.
get_column_choice(): this function will allow us to ask the players which pocket they want to grab stones from. Since we know which row they are grabbing from (since it is not allowed to grab stones from your opponent’s side), we only need to get the column they want. As previously stated, we are using letters to represent the columns to make it easier on the player. This function accepts the current player (should be a 0 or 1), the board, and a list of letters (the same as the list you passed to the print_game_board function) and it will return the index of the column being chosen. The function should ask the player to enter a column letter, then it should check that the conditions listed below hold. If they don’t meet these conditions, it should ask again until it gets a valid letter, otherwise it should return the corresponding column index for that letter. Letter entered must be on the game board. It can be lower case or upper case. (Hint: this doesn’t need to be hard coded, don’t make it harder on yourself than it has to be). There must be stones in the pocket they chose.
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter8: Arrays And Strings
Section: Chapter Questions
Problem 10PE
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- get_column_choice(): this function will allow us to ask the players which pocket they want to grab stones from. Since we know which row they are grabbing from (since it is not allowed to grab stones from your opponent’s side), we only need to get the column they want. As previously stated, we are using letters to represent the columns to make it easier on the player. This function accepts the current player (should be a 0 or 1), the board, and a list of letters (the same as the list you passed to the print_game_board function) and it will return the index of the column being chosen.
The function should ask the player to enter a column letter, then it should check that the conditions listed below hold. If they don’t meet these conditions, it should ask again until it gets a valid letter, otherwise it should return the corresponding column index for that letter.
-
- Letter entered must be on the game board. It can be lower case or upper case. (Hint: this doesn’t need to be hard coded, don’t make it harder on yourself than it has to be).
- There must be stones in the pocket they chose.
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