Given the following classes, write the code for the Cricket Tournament and the Tennis_Tournment class so that the following output is printed. class Tournament: def _init_(self,name-'Default'): self._name- name def set name(self, name): OUTPUT: Cricket Tournament Name: Default Number of Teams: 0 Type: No type
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Using java Hamburger ClassWrite a Hamburger class with the following six attributes:• bun - the type of bun the burger will be on• patties - the number of patties on the burger• cheese - whether or not the burger will have cheese• price - the price of the burger• toppings - an array of five toppings; it will need to start empty Write getters/setters for all attributesexcept the toppings array.Your constructor should create a single on white with no cheese and no toppings with a price of $2.99.Your class should include the following methods in this order, please: addCheese - this method has noparameters that adds cheese to the burger and increases the price by 75 centssuperSizeIt - this method has no parameters and adds a patty to the burger and increases the price by 1.50addToppings - this method would present the user with at least five toppings (your choice) stored in an array of Stringobjects. If the user indicates the wants the item, store the String in the toppings array. There…User-defined Class:You will design and implement your own data class. The class will store data that has been read asuser input from the keyboard (see Getting Input below), and provide necessary operations. As thedata stored relates to monetary change, the class should be named Change. The class requires atleast 2 instance variables for the name of a person and the coin change amount to be given to thatperson. You may also wish to use 4 instance variables to represent amounts for each of the 4 coindenominations (see Client Class below). There should be no need for more than these instancevariables. However, if you wish to use more instance variables, you must provide legitimatejustification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriateget and set methods for client usage. Other…Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.
- In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.Creates a class called College with 6 attributes: a. maxStud: a maximum number of Student into the college; b. nbStud: the current number of Student into the college. When a College is created, the number nbStud is equal to 0; c. Student Stud[]: an array of Student. The size of this array is equal to maxStud; d. maxPhdStud: a maximum number of PhDStudent into the college; e. nbPhdStud: the current number of PhDStudent into the college. When a College is created, the number nbPhDStud is equal to 0; f. Student PhdStud[]: an array of PhDStudent. The size of this array is equal to maxPhdStud. Add the following methods: a. add(Student): able to add a Student to the College. The Student will be added to the Stud array if there are an available space; b. overload the operator += (PhDStudent): able to add a PhDStudent to the College. The PhDStudent will be added to the PhdStud. You need to be sure that an available space exits (uses the function assert ); c. find(supervisorName): this method…Add the following methods to your Boat Race class: Write a method called add_racer which takes in a Boat object and adds it to the end of the racers list. The function does not return anything. Write a method called print_racers which loops through racers and prints the Boat objects. This function takes in no parameters (other than self) and returns nothing. Write a method called count that returns the number of racers. Write a method called race. The race function calls the move function for all of the racers in the BoatRace. Once all the racers have moved, call the print_racers method to display information about the progress of each boat. Then, check if any of the racer’s current_progress is greater than or equal to the race’s distance. If so, then return a list of all of the racers whose current_progress is greater than or equal to distance. If no racer has finished the race then repeat the calls to move and check until at least one racer has finished the race.…
- In Python: Write a class named Pet, which should have the following data attributes: _ _name (for the name of a pet) _ _animal_type (for the type of animal that a pet is. Example values are 'Dog','Cat', and 'Bird') _ _age (for the pets age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: set_nameThis method assigns a value to the _ _name field set_animal_typeThis method assigns a value to the _ _animal_type field set_ageThis method assignsa value to the _ _age field get_nameThis method assignsa value to the _ _name field get_animal_typeThis method assignsa value to the _ _animal_type field get_ageThis method assignsa value to the _ _age field Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type and age of his or her pet. This data should be stored as the objects attributes. Use the objects accessor methods to retrieve the pets…Introduction In this project, you will complete a C++ class by writing a copy constructor, destructor, and assignment operator. Furthermore, you will write a tester class and a test program and use Valgrind to check that your program is free of memory leaks. Finally, you will submit your project files on GL. If you have submitted programs on GL using shared directories (instead of the submit command), then the submission steps should be familiar. In this project we develop an application which holds the information about a digital art piece. There are two classes in this project. • The Random class generates data. The implementation of this class is provided. It generates random int numbers for colors. To create an object of this class we need to specify min and max values for the constructor. The colors fall between 30 and 37 inclusively. The Art class generates random colors and stores the color values. You implement the Art class. An object of the Art class is a digital masterpiece.…Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).
- Please submit the pseudocode of your program for your project below. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…Add three methods to the Student class that compare twoStudent objects. One method (__eq__) should test for equality. A second method (__lt__) should test for less than. The third method (__ge__) should test for greater than or equal to. In each case, the method returns the result of the comparison of the two students’ names. Include a main function that tests all of the comparison operators. Note: The program should output in the following format: False: False True: True True: True False: False True: True True: True True: True True: True True: True True: True ks Add method to test for equality Add method to test for less than Add method to test for greater than or equal toAdd three methods to the Student class that compare twoStudent objects. One method (__eq__) should test for equality. A second method (__lt__) should test for less than. The third method (__ge__) should test for greater than or equal to. In each case, the method returns the result of the comparison of the two students’ names. Include a main function that tests all of the comparison operators. Note: The program should output in the following format: False: False True: True True: True False: False True: True True: True True: True True: True True: True True: True code: class Student(object): """Represents a student.""" def __init__(self, name, number): """All scores are initially 0.""" self.name = name self.scores = [] for count in range(number): self.scores.append(0) def getName(self): """Returns the student's name.""" return self.name def setScore(self, i, score): """Resets the ith score, counting…