In class & constructors Problem 01: Write a definition of a class named TwoDPoint that might be used to store and manipulate the location of a point in the plane. You will need to declare and implement the following member functions: 1. A member function set, which sets the private data after an object of this class is created. 2. A member function move, to move the point by an amount along the vertical and horizontal directions specified by the first and second arguments. 3. A member function rotate, to rotate the point by 90 degrees clockwise around the origin. YA 90 M'CK,-h) 4. Two inspector coordinates of the point. const functions to retrieve the current Embed your these functions with appropriate comments. test program that requests data for several points Document class in a from the user, creates the points, then exercises the member functions.
In class & constructors Problem 01: Write a definition of a class named TwoDPoint that might be used to store and manipulate the location of a point in the plane. You will need to declare and implement the following member functions: 1. A member function set, which sets the private data after an object of this class is created. 2. A member function move, to move the point by an amount along the vertical and horizontal directions specified by the first and second arguments. 3. A member function rotate, to rotate the point by 90 degrees clockwise around the origin. YA 90 M'CK,-h) 4. Two inspector coordinates of the point. const functions to retrieve the current Embed your these functions with appropriate comments. test program that requests data for several points Document class in a from the user, creates the points, then exercises the member functions.
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter11: Inheritance And Composition
Section: Chapter Questions
Problem 15PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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