In Java please, need help with creating a constructor for a 2d array maze that takes five booleans as parameters. In order these represent: Whether the player can go north from here. Whether the player can go east from here. Whether the player can go south from here. Whether the player can go west from here. Whether the player can exit the maze from here.
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In Java please, need help with creating a constructor for a 2d array maze that takes five booleans as parameters. In order these represent:
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Whether the player can go north from here.
-
Whether the player can go east from here.
-
Whether the player can go south from here.
-
Whether the player can go west from here.
-
Whether the player can exit the maze from here.
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Step by step
Solved in 2 steps
- : Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.Kingdom of Trolls is celebrating their Kingdom Day and one of the activities that is taking place is a game where a player rolls a magic ball down the hill on a path with spikes. As the ball rolls down, it strikes a spike and bursts open to release a number of smaller balls (in our simulated game, the number of smaller balls is a randomly generated integer between 2 and 6, inclusive). As the smaller balls further roll down, when one strikes a spike, that ball and all its sibling balls burst and each generates another set of smaller balls (using the same random number already generated for the first roll). The balls keep rolling downhill and striking spikes and bursting into smaller balls until a golden ball is released by one of the bursts. At this time, the game is over and the player is told how many balls were generated during the last burst (including the golden ball). The game is played by two players at a time and the player who had the lowest number of balls generated on the…
- IN JAVA PLEASE There is a 2D-rectangular MxN Terrain. On each square of the terrain, there may or may not be some gold and a Monster. Each monster has a name and damage (a numeric value between 1- 10). Some Heroes are traversing on the terrain. Each Hero has a name, health (a numeric value between 0-100), and a wallet that contains the golds he has collected. When a hero steps onto a square on the terrain, first he collects all of the golds placed on that square. Then, If there is a monster on the current square, Hero must fight with the monster and kill it. This fight decreases Hero’s health by the monster’s damage. If the Hero’s health drops below 0 after the battle, both Hero and monster die, and his/her golds disappear. When two or more heroes step on the same square simultaneously, the one with more health survives, and the other Hero dies. If there is gold on the square, the surviving Hero collects the gold. If there is a monster on the same square, the surviving Hero fights…IN JAVA PLEASE There is a 2D-rectangular MxN Terrain. On each square of the terrain, there may or may not be some gold and a Monster. Each monster has a name and damage (a numeric value between 1- 10). Some Heroes are traversing on the terrain. Each Hero has a name, health (a numeric value between 0-100), and a wallet that contains the golds he has collected. When a hero steps onto a square on the terrain, first he collects all of the golds placed on that square. Then, If there is a monster on the current square, Hero must fight with the monster and kill it. This fight decreases Hero’s health by the monster’s damage. If the Hero’s health drops below 0 after the battle, both Hero and monster die, and his/her golds disappear. When two or more heroes step on the same square simultaneously, the one with more health survives, and the other Hero dies. If there is gold on the square, the surviving Hero collects the gold. If there is a monster on the same square, the surviving Hero fights with…You are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…
- Correct answer will be upvoted else downvoted. You are playing the game "Orchestrating The Sheep". The objective of this game is to make the sheep line up. The level in the game is depicted by a line of length n, comprising of the characters '.' (void space) and '*' (sheep). In one action, you can move any sheep one square to the left or one square to the right, if the relating square exists and is vacant. The game finishes when the sheep are arranged, that is, there ought to be no vacant cells between any sheep. For instance, assuming n=6 and the level is depicted by the string "**.*..", the accompanying game situation is conceivable: the sheep at the 4 position moves to one side, the condition of the level: "**..*."; the sheep at the 2 position moves to one side, the condition of the level: "*.*.*."; the sheep at the 1 position moves to one side, the condition of the level: ".**.*."; the sheep at the 3 position moves to one side, the condition of the level: ".*.**.";…Tic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…Email me the answers to the following questions. If you are not familiar with Peg Solitaire, then look it up online. Peg Solitaire is a game consisting of a playing board with 33 holes together with 32 pegs. In the picture above, the hole in the center is empty and the remaining holes contain pegs. The goal is to remove all the pieces except one, which should be in the center. A piece can be removed by jumping an adjacent piece over it into an empty hole. Jumps are permitted horizontally or vertically, but not diagonally. Your assignment consists of one required part, plus one extra credit part: 1. Explain (in words) why Breadth First Search and Iterative Deepening are not good methods for this problem.
- Description: The game is a single player scenario, in which the player’s army needs to defeat the enemy’s (AI’s) army. There are 4 possible troops for an army: Archers, Spearman, Cavaliers, Footman. Each troop has some attributes and some actions. And to avoid excessive programming and calculation, we want to treat these troops as squadrons. The player always starts with 10 squadrons of their choices: they can choose any combinations of the 4 possible troop types. Each squadron should have 100 members of that troop type. Each turn, the player is allowed to choose one of their squadrons and perform an action which is allowed by that troop type. Player and the AI take turns to make actions. The game continues until either the player or the AI has no troops left. Troop Types and Descriptions: Archers: should be able to attack from range with no casualties, meaning the attack action should not cause any damage to themselves. They should be pretty fragile to anything themselves. They…Suppose you have been hired to develop a musical chair game. In this game there will be 7participants and all of them will be moving clockwise around a set of 7 chairs organized in a circular manner while a music will be played in the background. You will control the music using random numbers between 0-3.If the generated random number is 1, you will stop the music and if the number of participants who are still in the game is n, theparticipant at position (n/2) will be eliminated. Each time a participant is eliminated, a chair will be removed and you have to print the player names who are still in the game. The game will end when there will be only one participant left. At the end of the game, display the name of the winner.[Hint: You will need to invoke a method to generate a random number between 0(inclusive) to 3 (inclusive)]write code in java or pythonNim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…