Which type of object is thrown by a throw statement?
Q: When and why should you use a throw statement instead of a throws clause?
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Q: What is the difference between the throw statement and the throws clause?
A: What is the difference between the throw statement and the throws clause
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Q: What is the difference between a throw statement and a throws clause, and when is it appropriate to…
A: Given: What's the difference between a throw statement and a throws clause?
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A: Answer: I have completed your code and also I have attached code as well as code screenshot.
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Q: Which type of statement is used to throw an exception?
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Q: How can you prevent class fields from being corrupted by mistake?
A: In my view in class java, we prevent it. ==================
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A: Your answer is here given below.
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Which type of object is thrown by a throw statement?
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- Instructions: In the code editor, you are provided with a treasureChestMagic() function which has the following description: Return type - void Name - treasureChestMagic Parameters - an address of an integer Description - updates the value of a certain integer randomly You do not have to worry about how the treasureChestMagic() function works. All you have to do is ask the user for an integer and then call the treasureChestMagic() function, passing the address of that integer you just asked. Finally, print the updated value of the integer inputted by the user. Please create a main code for my function that works with this. This is my code: #include<stdio.h>#include<math.h> void treasureChestMagic(int*); int main(void) { // TODO: Write your code here return 0;} void treasureChestMagic(int *n) { int temp = *n; int temp2 = temp; *n = *n + 5 - 5 * 5 / 5; temp2 = (int) pow(2, 3); if(temp % 3 == 0) { *n = temp * 10; } else if(temp %…use this code template to help you continue: private boolean included Indicates whether the item should be taken or not public Item(String name, double weight, int value) Initializes the Item’s fields to the values that are passed in; the included Field is initialized to false public Item(Item other) Initializes this item’s fields to the be the same as the other item’s public void setIncluded(boolean included) Setter for the item’s included field (you don’t need setters for the other fields) Given code: public class Item { private final String name; private final double weight; private final int value; public Item(String name, double weight, int value) { this.name = name; this.weight = weight; this.value = value; } static int max(int a, int b) { if(a > b) return a; return b; } // function to print the items which are taken static void printSelection(int W, Item[] items, int…Data structure & Algorithum java program Write a class name month. The class should have an int field named monthNumber that holds the number of the month. For example, January would be 1, February would be 2, etc. The class should also have appropriate constructors and getter / setter methods. There should also be a getMonthName that returns the name of the month corressponding to the month number. Also include exception code when a number less than 1 or greater than 12 is given in the constructor and/ or the set method. Demonstrate the classess and catching the exception in a program, such as Month Test. Display appropriate information to the user if an erro occurs.
- How can you prevent class fields from being corrupted by mistake?When you instantiate an object from a class, you give a name to this particular object so that your program can distinguish it from other objects you instantiate from the same class. True FalseHow do you prevent class fields from being accidently corrupted?
- : A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class, pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as showing the point, setting the coordinates of the point, printing the coordinates of the point, returning the x-coordinate, and returning the y-coordinate. Also, write a test program to test the various operations on the point.C# Program Create program that computes student average Requirements:1. Use inheritance2. Use exception handling if applicable3. Create a class student4. Use the constructor method to collect the student information: name, math, science and english grade (User should be able to input student info)5. Create a method that computes the average6. Create another method that outputs (similarly to) the ff. when calledName: AnnaMath: 92Science: 92English: 92Average: 927. Instantiate a Student object and utilize the defined methods.How can you provide a reference parameter by using a specific keyword?