Write a base class Computer that contains data members of wordsize(in bits), memorysize (in megabytes), storagesize (in megabytes) and speed (in megahertz). Derive a Laptop class that is a kind of computer but also specifies the object’s length, width, height, and weight. Member functions for both classes should include a default constructor, a constructor to inialize all components and a function to display data members
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Write a base class Computer that contains data members of wordsize(in bits), memorysize
(in megabytes), storagesize (in megabytes) and speed (in megahertz). Derive a Laptop
class that is a kind of computer but also specifies the object’s length, width, height, and
weight. Member functions for both classes should include a default constructor, a
constructor to inialize all components and a function to display data members
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- Write a base class Computer that contains data member of wordSize (in bits), memorySize (in megabytes), storageSize (in megabytes) and speed (in megaHertz). Drive a Laptop class that s a kind of Computer but also specifies the objects length, width, height and weight. Member functions both classes should include a default constructor, a constructor to initialize all components and a function to display data members.Write a base class Computer that contains data members of wordsize (in bits), memory size in megabytes, and storage size in megabytes and speed in megahertz. Drive a Laptop class that is kind of computer but also specifies the object’s length width, height and weight. Member functions for both classes should include a default constructor, a constructor to initializes all components and a function to display data members.The Critter class is a base class with some basic functionality for running simulations of different kinds of critters. Critters can move, act, and remember their history. A typical simulation contains a number of critters of different types. In each step of the simulation, the act member function will be called on each critter. Define a class Sloth derived from Critter that simulates a sloth. Sloths alternate between eating and sleeping. Add the word "eat" or "sleep" to the history each time the act function is called. The implementation of the Critter class is not shown. Complete the following file: sloth_Tester.cpp #include <iostream>using namespace std; #include "critter.h" /**A sloth eats and sleeps.*/class Sloth : public Critter{public:Sloth();. . .private:. . .}; Sloth::Sloth(){. . .} void Sloth::act(){if (...) {add_history("eat");...}else{add_history("sleep");... }} int main(){Sloth sloth;sloth.act();cout << sloth.get_history() << endl;cout <<…
- Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.Write a program to define a phonenumber class with member variables Int national code( example 92/0 for pakistan) Int area code; long number 1 make a default constructor, provide getters and setters for data member A method to print data as +national code - area code -number Inside main create two object Take data from user and set the values for the two object and display values of a first object using getter or b second object using print methodCreate an abstract super class called Employee with the following attributes: Use JavaDoc comments in the Parent and Child Classes only but use @author for the driver name : String and the following methods getter and setter for the one attribute two constructors an abstract method called getPay() equals() toString() Create a sub class of Employee called SalaryEmployee with the following attribute yearlyPay : double and the following methods getter and setter for the one attribute two constructors getPay() that returns the yearlyPay divided by 52 equals() toString() Create a sub class of Employee called HourlyEmployee with the following attributes: hoursWorked : double payrate : double and the following methods getters and setters for the two attributes two constructors getPay() that returns the weekly pay (multiply hoursWorked by payrate - overtime included and 1.5 times payrate for hours > 40) equals() toString() Create a sub class of Employee called SalesEmployee with the…
- Create a base class named Point consisting of x and y data members representing point coordinates. From this class, derive a class named Circle with another data member named radius. For this derived class, the x and y data members represent a circle’s center coordinates. The member functions of the Point class should consist of a constructor, an area() function that returns 0, and a distance() function that returns the distance between two points,(x1,y1) and (x2,y2), where Additionally, the derived class should have a constructor and an override function named area() (PI*pow(radius,2)) that returns a circle’s area. Task: 1-Include the classes constructed in a working C++ program. 2-Have your program call all the member functions in each class. 3- In addition, call the base class’s distance() function with two circle objects and explain the results this function returns.Create an interface class Figure with two member variables dim1, dim2. Create a parametrized constructor. There should be a member function called area( ), perimeter() with return type double that computes area and perimeter of an object. Derive two subclasses Rectangle and Triangle from Figure. Rectangle and Triangle doesn’t have any member function of their own, but inside their constructors they should be passing values to their super class Figure Each of these subclasses (Rectangle and Triangle) should override area( )so that it should return area of rectangle and triangle. The area for Rectangle is dim1*dim2 The area for Triangle is (dim1*dim2)/2 Also calculate perimeters for Rectangle. (hint 2(dim1 + dim2) Also calculate perimeters for Rectangle. (hint 4(dim1). Now create another class with main function create objects and display values.Create an abstract super class called Employee with the following attributes: name : String and the following methods getter and setter for the one attribute three constructors an abstract method called getSalary() equals() toString() Create a sub class of Employee called Faculty with the following attribute yearlyPay : double department: String and the following methods getter and setter for the attributes three constructors getSalary() that returns the yearlyPay divided by 52 equals() toString() Create a sub class of Employee called Staff with the following attributes: hoursWorked : double payrate : double and the following methods getters and setters for the two attributes three constructors getSalary() that returns the weekly pay (multiply hoursWorked by payrate, overtime included and 1.5 times payrate for hours > 40) equals() toString() Create a sub class of Employee called Sales with the following attributes: salesAmount : double //sales per week Type:…
- Class definitionDefine a class bankAccount to implement the basic properties of a bank account. Anobject of this class should store the following data: Account holder’s name (string) Account number (int) Account type (string, check/savings/business) Balance (double) Interest rate (double) – store interest rate as a decimal number. Add appropriate member functions to manipulate an object. Use a static member in theclass to automatically assign account numbers.Design a class named Square that defines a square geometric shape. The class needs to have a data member named side that defines the length of each side. Then defined two member functions: getPeri and getArea to find the perimeter and area of the square shape. Now define a Cube that defines a cubic shape and inherits from the Square The class Cube needs no new data members, but it needs the member functions getArea, and getVolume. Provide the appropriate constructors and destructors for both classes.Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable: int num; Design the complete class so that if: an object is created with no parameters; num is initialized to 10. an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2 an object is created with 1 parameter that is a double; num is initialized to the double *4 an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"