Super Mario Bros.

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    other things like that. I was getting antsy though, so we went inside after only 45 minutes. We got inside and then I saw it, the white Wii sitting on the entertainment center next to the TV. “What games do you have?” I asked. “The only game I have is Mario Kart,” he replied, so that is what we played. Since I had never played it before I was terrible. Three games in a row, I got 12th out of 12. After, about an hour of playing I started to notice that I was passing the computers (other racers) and getting

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    This brings me to my real question: what is localization? Is it a synonym for translation? Is it something more? Or is it something else entirely? A simple Google search of “translation vs. localization” reveals a variety of responses, but most of them focus on the distinction between literal and dynamic equivalence translations, broadly assigning “translation” to the former, and “localization” the latter. A statement by a translation company claims, “Translation is the word-for-word rendering of

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    The Mario series will always be Nintendo’s golden boy, as the series has been a major hit with consumers for decades now. The Mario series is always being reinvented to make more popular hits. Mario Bros was the first game to introduce Mario and Luigi, but the first game to make Mario a household name was Super Mario Bros (1985) for the Nintendo Entertainment System. Two sequels spawned on the NES, then the Super Nintendo Entertainment System released the widely favorite Super Mario World (INSERT

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    is known as one of biggest celebrities in gaming due to his prolific career as a game designer. His work at the company has established Nintendo as one of the biggest game developers. He has created many influential games such as Donkey Kong, Super Mario Bros., and The Legend of Zelda. He is without a doubt a leader in the video game industry. He was born on November 16, 1952 at Sonobe, Japan. As a boy, Miyamoto was quite the imaginative child. He didn’t have too many toys and video games didn’t

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    If you grew up with Super Mario or even this being your first experience playing the video games your in for a really exciting experience. Nintendo is coming out with a new game called Super Mario Maker. The game gives you the ability to create, design and share your own Super Mario stages with an online player base. Of course it will have already made levels you can try your hand at as well. I have always loved playing Super Mario as a kid and also playing it as a family after school or on the weekends

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    Just as some people may prefer different artistic styles and techniques, video games can provide something for everyone - no matter what your preference may be. If cartoonistic drawings make you smile, there are games like Pac Man, Mario Bros, Animal Crossing to suit your taste. If cubism is more to your liking, try on Tetris, 1010, or Minecraft. If you truly enjoy realistic art, you may marvel at the scenery of Skyrim. If you think surrealism is superb, check out The Stanley Parable

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    Video games in Hollywood

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    Super Mario Bros, Doom, BloodRayne, and Mortal Kombat. These are all great, classic, or memorable video games in their own right, but their silver screen counterparts? Not so much. Why though? Why is it that video games can not translate into the same box office success that has been experienced by comic books and novels since the early 2000s? I have identified four crucial reasons why video games will never see the same commercial success as other mediums have: video games are not respected as an

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    (Trying to) Make a Memorable Mario I’m well over 20 hours into Super Mario Maker and I have to admit, most of that’s making Mario levels, not so much playing them. Maybe that’s good since it’s Mario maker, not player, but I’m getting ahead of myself. The game begins like the old Mario Bros. for Nintendo, but with no enemies and a sudden cliff. You’re told the level’s unfinished and you’re asked to complete the level for your tutorial. Silhouettes of where to place enemies and blocks are strewn about

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    in schools or higher institutions can help build teamwork, foster decisions, critical and strategic skills useful in schools, work and life. Who remembers Super Mario brothers? Well, According to Guinness Record, Super Mario Bros is Nintendo’s best-selling game. My experience with video games growing up is that I remember playing Super Mario and Tetris with my cousins. Every time I played, I felt an adrenaline rush due to the excitement, so, I became competitive, and was always looking for a challenge

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    or higher institutions can help build teamwork, foster decisions, critical and strategic skills useful in schools, work and life. Credibility: Who remembers Super Mario brothers? According to Guinness Record, Super Mario Bros is Nintendo’s best-selling game. My experience with video games growing up is that I remember playing Super Mario and Tetris with my cousins. Every time I played, I felt an adrenaline rush due to the excitement, so, I became competitive, and was always looking for a challenge

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