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    violent video games as the cause of increased aggressive behavior in children. These studies claim to provide irrefutable evidence of the influence violent video games have on impressionable young people, such as increasing aggressive behavior and violent tendencies. But in all the research and studies done on the effects violent video games, there have been two recurring factors, a predetermined outcome of negativity, and a lack of long term, solid evidence to support their results. Violent video games

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    The Effects of Aggression and Video Games in Females Grace Freeman University of Missouri   Introduction Video games have been in existence for over two decades. Much research has been done on the effects that video games have on aggression in males. Aggression in females is an aspect that has not been studied nearly as much. Video games lead to more aggression (Gabbiadini, 2014). Non-violent video games do not show as high levels of aggression as violent video games (Farrar, Krcmar, & Nowak, 2006)

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    The Physics Of Video Games

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    however, is that many of their greatest joys in life are made possible because of mathematics. Anyone who plays video games or any games may not realize just how large a role mathematics plays in their lives. Without math, video games wouldn 't be possible, and board games would be less meaningful. Everything that happens in a videogame is occurring due to mathematical inputs inside the game. Some of these inputs are able to be changed of influenced by the user, others are not and form a pseudo-random

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    Do Violent Video Games Cause Aggression? The video game industry is a multibillion-dollar business that has the power to influence how many people view the world. There are millions of people of all ages, gender, and nationalities who play video games. In the past decade the production and sales of violent video games has skyrocketed. Violent video games have been used as a correlation to the horrific mass shootings that have occurred in recent months. There have been studies conducted that have

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    Game Over: Effects of Video Game Use Clint Glover Professor Robert J. Dougherty LSTD 4953-Study in Depth 12/14/2015 I certify that I have read A Student 's Guide to Academic Integrity at the University of Oklahoma, and this paper is an original paper composed by me for this course. Except where properly cited and attributed, it has not been copied or closely reworded from any other source and has not been submitted as a whole, or in part, for credit in any other course at OU or any other educational

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    From Math Games for kids to blood and gore video games have a lot of different sides to them. Video games are decided on by the player. Saying that games cause violent behavior in kids is inaccurate. We as people decide who we are and what we will do with our lives. A digital screen and a controller can’t make us any more violent than we already are. Blaming violence on a simple sixty dollar piece of plastic is unfair. Games are rated early childhood to Adult only. This means that what we play is

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    Since the beginning of these, the benefits of video games have been ignored by many people due to the great discussions that have generated the defects of some video games that are violent. The young people, the main users of these only think of having fun and as many of them say, "it is only a game" but with regard to the questioning of society, they generate a stubborn attitude, as experts say, "there is no influence more marked than that which is not aware". Not all of them are dangers and threats

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    Video games. Americans has long been drawn to the idea that violent movies or video games can provoke actual delinquency or serious crime. In 1963, the Stanford psychologist, Albert Bandura, performed an experiment in which one group of preschoolers watched films and cartoons of adults beating “Bobo,” a clown doll. When the kids, who witnessed Bobo’s travails, were later left alone with the toy, they were more likely than other children, to abuse Bobo themselves. Bandura concluded that “social scripts”

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    Violent video games are not training kids to be murderers. The video game industries have been called against and blamed for making kids more aggressive and violent for years. Although recent studies show that violent video games have been useful for kids to get their anger out. Only some kids were found to be aggressive after violent video game play, but they had three specific traits that lead to this aggressive behavior (“Violent...). Not all kids are affected by violent video games, but people

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    out more in society. Do you play video games? Is the video game content appropriate for the everyday teenager? According to PewResearch Internet Project, "The gaming life is 97% of American youth, 12-17 years of age. Nearly every teenager plays on a computer, console, portable or cell phone game, and half of teens play on any given day, usually for about an hour or more. Three girls mentioned that gaming is not just the domain for boys. 94% of teen girls play games, as do 99% of boys" (Amanda Lenhart

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