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    Did you know that the first video game was made in 1958, 58 years ago? The first video game was a simple tennis game, created by Physicist William Higinbotham. This video game was minuscule, only five inches in diameter! Video games have come a very long way, with improved graphics, and they have become more complex. The beginning of video games William Higinbotham created the first video game titled, "Tennis for Two" in 1958. Higinbotham claims that he created "Tennis for Two" to liven

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    none of the competitors had. By combining virtual reality gaming features as well as the convenience of staying at home, Nintendo gave birth to the “Wii”. Today, they offer an updated version of this platform called “Wii U.” . It is said that Nintendo is expected to lose 240 billion dollars on sales in every category. Even the newest addition the Wii U, has not been doing so well and did not sell out in the market as

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    game market and have created fond childhood memories for many people, including young adults and teenagers. Recently however, the video game juggernaut has been forgotten for other gaming companies since the commercial and financial flop that was the Wii U in 2012. The Switch has saved Nintendo by being new and creative. In late 2016, the Nintendo Switch was officially announced. Before, it was under the codename, “NX,” and had no information concerning the console. A few days after it was announced

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    Personal Narrative-V

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    because I have wanted a DS for so long and I finally got one. I was so excited to go home and play it so I wanted to leave early but we had to stay until everyone left. When I was in kindergarten, I got a WII and I played many different games like Mario Kart, Super Smash Bros, and FIFA 09. I played the WII almost everyday because I liked it so much. When I upgraded and got the PS3 when I was in 2nd grade and I played it so much. I

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    Reflection Paper

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    Life is difficult because certain barriers are always presented to us as a test of strength and stability. As a child living in Mexico while having a low family income very much affects the life of any adult child or teenager. For me, the experience was life altering up to the point in which I had to wake up at five o’clock in the morning to begin picking up tin cans on the streets with my father while my mother and sisters were at home. This type of experience in life would make anyone feel a bit

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    Legend Of Zelda

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    the franchise continues to innovate by introducing new gameplay concepts. Coinciding with the 30th anniversary, 2016 celebrates the 10th anniversary of the release of The Legend of Zelda: Twilight Princess, which launched on GameCube and served as a Wii launch title in 2006. In celebration of this multiple anniversary year, Nintendo has released The Legend of Zelda: Twilight Princess

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    Good bye blackboard, hello interactive white board! Get out of the way paper, pens, pencils, and textbooks and make room for the netbook, laptop, iPod, iPhone and iPad; they are moving into the classroom. Students are ready to use these new gadgets whether educators are ready or not. Therefore, the world of education needs to embrace the world of technology and take off on the World Wide Web. Technology is not going away. Our students of today must be technosavvy in order to function in their adult

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    Issues in International Marketing Case Study: Now underway in your living room: The Video Game Console Wars 1. Compare and contrast Nintendo’s marketing strategy for the Wii with Sony’s strategy for PS3. By the end of 2006, two game console industry giants, Nintendo and Sony had launched their respective new products; the Wii and PS3. Various marketing strategies were implemented by both rivals and this writing attempt to analyse common and differing elements. Similarly, both companies had a

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    past years (specifically since 2006) the company has taken huge leaps in getting ahead of their rivals and taking hold of the market by making their counterparts irrelevant. This has mostly been due to the firm’s launch of the Wii. For many years, before the launch of the Wii gaming console, Nintendo spent most of its time playing catch up with Microsoft, and Sony, with its last success being the “Gameboy” in the 1990s. But in 2006, this company came up with something which not only brought them immediate

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    similar to CDs but did not not work in standard CD players (“Nintendo Wii,” n.d.). Genyo Takeda, Nintendo’s general manager of Integrated Research and Development, explained that Nintendo’s success in innovation was the result of many groups of developers having free reign to invent, even if their inventions were

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