1. Write a Graph class in Java.  This class should represent undirected graphs. You can choose one of the representations from object model, sets of nodes and edges, adjacency matrix, or so on, whichever you feel most comfortable with. ● Include comments in your Java file to explain how nodes and edges are represented. ● Assume that only one edge can exist between two nodes. ● Assume that it is possible to have an edge connecting a node to itself, ie that a node can be connected to itself via an edge. ● Because edges are undirected, an edge between v and w is also one between w and v. ● Your constructor method should take one parameter: the number of nodes of the graph.   Add a method to your class: boolean addEdge that takes two parameters, v and w (representing two modes v and w which are connected together by the edge being added).  If successful, the method should return true. The method should return false when it is unsuccessful, which is in the following cases: the edge is already in the graph, or it is an edge from or to a non existent node.    Add a method to your class: boolean addMultipleEdges(int x) which adds to your graph a total of x new randomly generated edges.  The method should return true if x edges could be successfully added. The method should return false when it is unsuccessful, which is when x edges could not be added (if there is not enough space to add x edges. )

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 19RQ
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1. Write a Graph class in Java. 
This class should represent undirected graphs. You can choose one of the representations
from object model, sets of nodes and edges, adjacency matrix, or so
on, whichever you feel most comfortable with.
Include comments in your Java file to explain how nodes and edges are represented.
● Assume that only one edge can exist between two nodes.
● Assume that it is possible to have an edge connecting a node to itself, ie that a node
can be connected to itself via an edge.
● Because edges are undirected, an edge between v and w is also one between w and v.
● Your constructor method should take one parameter: the number of nodes of the
graph.

 

Add a method to your class: boolean addEdge that takes two parameters, v and
w (representing two modes v and w which are connected together by the edge
being added). 
If successful, the method should return true. The method should return false when it is
unsuccessful, which is in the following cases: the edge is already in the graph, or it is an edge
from or to a non existent node. 

 

Add a method to your class: boolean addMultipleEdges(int x) which adds to
your graph a total of x new randomly generated edges. 
The method should return true if x edges could be successfully added. The method should
return false when it is unsuccessful, which is when x edges could not be added (if there is not
enough space to add x edges. )

 

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