Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 1, Problem 18E
Program Plan Intro
To add a sunset scene
Write a program in BlueJ using Java and achieve the sunset scene. The program for sunset can be written in drawn() method.
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Implement following three methods that passes sturctural tests:
getXStep and getYStep: helper methods, they indicate how far (-1, 0, or 1) have to be taken to take x and y coordinates.
moveAndSet: it moves the piece and changes the value of the new position.
Use the above helper methods in the code of the method.
If the move would make the figure leave the board, cancel the move: the figure remains where it was, the state of the board doesn’t change at all, and the method immediately returns 0.
Otherwise, the method returns the old value of the new position, and its value is set to the second argument. Különben a metódus térjen vissza az új mező régi értékével, és a mező értéke álljon át a paraméterben megadottra.
setAndMove: it is similar to moveAndSet but it changes the value of the position before changing position
@Test
@DisabledIf(notApplicable)
publicvoidmethodGetX() {
it.hasMethod("getXStep", withParams("direction: walking.game.util.Direction"))
.thatIs(FULLY_IMPLEMENTED,…
Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. Ex:
Enter a new player's jersey number: 49 Enter the player's rating: 8
Need help with the following:
Adding comments to help explain the purpose of methods, classes, constructors, etc. to help improve understanding.
Implementing enhanced for loop (for each loop) to iterate over the numbers array in the calculateProduct method.
Creating a separate class for the UI and a separate class for the calculator logic.
Lastly, creating a constant instead of hard coding the number "5" in multiple places.
Thank you for any input/knowldge you can transfer to me, I appreciate it.
Source Code:
package implementingRecursion;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class RecursiveProductCalculator extends JFrame {
private JTextField[] numberFields;
private JButton calculateButton;
private JLabel resultLabel;
public RecursiveProductCalculator() {
setTitle("Recursive Product Calculator");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new GridLayout(7, 1));
numberFields = new…
Chapter 1 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Ch. 1 - Prob. 1ECh. 1 - Prob. 2ECh. 1 - Prob. 3ECh. 1 - Prob. 4ECh. 1 - This is a very simple example, and not many colors...Ch. 1 - Prob. 6ECh. 1 - Prob. 7ECh. 1 - Prob. 8ECh. 1 - Prob. 9ECh. 1 - Select Show Terminal from the View menu. This...
Ch. 1 - Select Show Code Pad from the View menu. This...Ch. 1 - Prob. 12ECh. 1 - Prob. 13ECh. 1 - Prob. 14ECh. 1 - Look at the pop-up menu of class Picture again....Ch. 1 - In the source code of class Picture, find the part...Ch. 1 - Add a second sun to the picture. To do this, pay...Ch. 1 - Prob. 18ECh. 1 - Prob. 19ECh. 1 - Prob. 20ECh. 1 - Create an object of class Student. You will notice...Ch. 1 - Prob. 22ECh. 1 - Prob. 23ECh. 1 - Call the numberOfStudents method of that class....Ch. 1 - Look at the signature of the enrollStudent method....Ch. 1 - Prob. 26ECh. 1 - Prob. 27ECh. 1 - Prob. 28ECh. 1 - Prob. 29ECh. 1 - In this chapter we have mentioned the data types...Ch. 1 - What are the types of the following values?...Ch. 1 - Prob. 32ECh. 1 - Write the header for a method named send that has...Ch. 1 - Prob. 34ECh. 1 - Prob. 35ECh. 1 - Prob. 36E
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