C How to Program (8th Edition)
C How to Program (8th Edition)
8th Edition
ISBN: 9780133976892
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 17, Problem 17.11E

(Rectangle Class) Create a class Rectangle with attributes length and width, each of which defaults to 1. Provide member functions that calculate the perimeter and the area of the rectangle. Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.

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(Rectangle Class) Create a class Rectangle with attributes length and width, each of whichdefaults to 1. Provide member functions that calculate the perimeter and the area of the rectangle.Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.
(Account class)Create an Account class that a bank might use to represent customers’ bank accounts. Include a data member of type int to represent the account balance. Provide a constructor that receives an initial balance and uses it to initialize the data member. The constructor should validate the initial balance to ensure that it’s greater than or equal to 0. If not, set the balance to 0 and display an error message indicating that the initial balance was invalid. Provide three member functions. Member function credit should add an amount to the current balance. Member function debit should withdraw money from the Account and ensure that the debit amount does not exceed the Account’s balance. If it does, the balance should be left unchanged, and the function should print a message indicating "Debit amount exceeded account balance." Member function get_Balance should return the current balance. Create a program that creates two Account objects and tests the member functions of class…
(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete programto play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional arrayof integers. The constructor should initialize the empty board to all zeros. Allow two human players.Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the gamehas been won or is a draw. If you feel ambitious, modify your program so that the computer makesthe moves for one of the players. Also, allow the player to specify whether he or she wants to go firstor second. If you feel exceptionally ambitious, develop a program that will play three-dimensionaltic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that couldtake many weeks of effort!]
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