Big Java Late Objects
2nd Edition
ISBN: 9781119330455
Author: Horstmann
Publisher: WILEY
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 3.6, Problem 27SC
Explanation of Solution
Test cases:
Test case | Expected result | Description |
11 | 11 | Down to 13th floor |
15 | 14 | Above 13th floor |
13 | Exception | Not cleared specification |
Explanation:
- For the test case: “11”,
- If the value of “floor” is “11”, then according to the java
program “ElevatorSimulation.java”, the value of “floor” is printed as such...
- If the value of “floor” is “11”, then according to the java
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Write up Java source code for compiling and execution of program below.
There is a very simple solution to keeping Tic-tac-toe fresh and interesting, though, and it has been thought up by a group of mathematicians. It’s being called Ultimate Tic-tac-toe and simply embeds a Tic-tac-toe board in each of the nine squares of the original game.
Now instead of just winning the main board, you also need to win each of the smaller boards first until you have a line of three.
New Rule: You can only place a mark on the board determined by the position of your opponent’s last placed mark. So, if they put an X or O in the top right corner of a square, your next move must occur in the top right board.
By adding that rule the game is no longer about winning a single board, it’s about tactically managing up to 9 games at once and plotting ahead. You still win by marking three squares in a row, but that now involves winning three games.
The effects of the New Rule:
1: Your opponent can force you to…
Your task is to develop a Tic-Tac-Toe (also called as “Noughts and Crosses”) game in Java using Swing.
In this assignment, you are asked to implement a single-player version of the Tic-Tac-Toe game with easy-to-use graphical user interface (GUI). One player will be the user and the second player will be artificial intelligence (AI), namely, the computer. The entire procedure of the implementation has been split into three tasks with detailed description and explanation provided. By completing the three tasks, you will develop your own Tic-Tac-Toe game.
Task 1: GUI ImplementationPlease implement a GUI satisfying the following requirements.• A menu bar with two buttons “Reset” and “Quit”. User can click the “Reset” button to restore the software to the initial status. User can software the game by clicking the “Quit” button;• The top pane is an information board to display username and present some basic guidance to the user about this game. The information board will also print out the…
Using the Card.java class file, write a program to simulate a Deck of Cards. See Programming Project 8.7 (PP 8.7) from page 403 of your textbook (or view the attached image) for a description of what your program needs to do. Note that although the book description of the problem states that you should write the Card class, I do not want you to do that. You must use the Card file exactly as it is provided (NO modifications) and only write the DeckOfCards and Driver classes.
public class Card{public final static int ACE = 1;public final static int TWO = 2;public final static int THREE = 3;public final static int FOUR = 4;public final static int FIVE = 5;public final static int SIX = 6;public final static int SEVEN = 7;public final static int EIGHT = 8;public final static int NINE = 9;public final static int TEN = 10;public final static int JACK = 11;public final static int QUEEN = 12;public final static int KING = 13;
public final static int CLUBS = 1;public final static int DIAMONDS =…
Chapter 3 Solutions
Big Java Late Objects
Ch. 3.1 - In some Asian countries, the number 14 is...Ch. 3.1 - Consider the following if statement to compute a...Ch. 3.1 - Prob. 3SCCh. 3.1 - Prob. 4SCCh. 3.1 - The variables fuel Amount and fuel Capacity hold...Ch. 3.2 - Which of the following conditions are true,...Ch. 3.2 - Prob. 7SCCh. 3.2 - What is the error in this statement? if (scoreA =...Ch. 3.2 - Supply a condition in this if statement to test...Ch. 3.2 - Prob. 10SC
Ch. 3.3 - In a game program, the scores of players A and B...Ch. 3.3 - Prob. 12SCCh. 3.3 - Prob. 13SCCh. 3.3 - Beginners sometimes write statements such as the...Ch. 3.3 - Prob. 15SCCh. 3.3 - Suppose we want to have the earthquake program...Ch. 3.4 - Prob. 17SCCh. 3.4 - Would that amount change if the first nested if...Ch. 3.4 - Prob. 19SCCh. 3.4 - Prob. 20SCCh. 3.4 - Prob. 21SCCh. 3.5 - Draw a flowchart for a program that reads a value...Ch. 3.5 - Prob. 23SCCh. 3.5 - Prob. 24SCCh. 3.5 - Draw a flowchart for a program that reads a value...Ch. 3.5 - Draw a flowchart for a program that reads a value...Ch. 3.6 - Prob. 27SCCh. 3.6 - Prob. 28SCCh. 3.6 - Prob. 29SCCh. 3.6 - Suppose you are designing a part of a program for...Ch. 3.7 - Suppose x and y are two integers. How do you test...Ch. 3.7 - How do you test whether at least one of them is...Ch. 3.7 - How do you test whether exactly one of them is...Ch. 3.7 - Prob. 34SCCh. 3.7 - What is the advantage of using the type boolean...Ch. 3.8 - In the ElevatorSimulation2 program, what is the...Ch. 3.8 - Your task is to rewrite lines 1926 of the...Ch. 3.8 - In the Sherlock Holmes story The Adventure of the...Ch. 3.8 - Prob. 39SCCh. 3 - What is the value of each variable after the if...Ch. 3 - Prob. 2RECh. 3 - Find the errors in the following if statements. a....Ch. 3 - What do these code fragments print? a. int n = 1;...Ch. 3 - Suppose x and y are variables of type double....Ch. 3 - Suppose x and y are variables of type double....Ch. 3 - Explain why it is more difficult to compare...Ch. 3 - Given two pixels on a computer screen with integer...Ch. 3 - It is easy to confuse the - and operators. Write...Ch. 3 - Each square on a chess board can be described by a...Ch. 3 - Prob. 11RECh. 3 - In a scheduling program, we want to check whether...Ch. 3 - Draw a flowchart for the algorithm in Exercise...Ch. 3 - Draw a flowchart for the algorithm in Exercise...Ch. 3 - Draw a flowchart for the algorithm in Exercise...Ch. 3 - Prob. 16RECh. 3 - Prob. 17RECh. 3 - Write pseudocode for a program that prompts the...Ch. 3 - Write pseudocode for a program that assigns letter...Ch. 3 - Explain how the lexicographic ordering of strings...Ch. 3 - Of the following pairs of strings, which comes...Ch. 3 - Explain the difference between an if/else if/else...Ch. 3 - Give an example of an if/else if/else sequence...Ch. 3 - Rewrite the condition in Section 3.3 to use ...Ch. 3 - Prob. 25RECh. 3 - Make up a Java code example that shows the...Ch. 3 - Complete the following truth table by finding the...Ch. 3 - True or false? A B is the same as B A for any...Ch. 3 - The advanced search feature of many search engines...Ch. 3 - Suppose the value of b is false and the value of x...Ch. 3 - Simplify the following expressions. Here, b is a...Ch. 3 - Simplify the following statements. Here, b is a...Ch. 3 - What is wrong with the following program?...Ch. 3 - Write a program that reads an integer and prints...Ch. 3 - Write a program that reads a floating-point number...Ch. 3 - Write a program that reads an integer and prints...Ch. 3 - Write a program that reads three numbers and...Ch. 3 - Write a program that reads three numbers and...Ch. 3 - Repeat Exercise E3.5, but before reading the...Ch. 3 - Write a program that reads in three integers and...Ch. 3 - Write a program that reads four integers and...Ch. 3 - A compass needle points a given number of degrees...Ch. 3 - Write a program that reads a temperature value and...Ch. 3 - The boiling point of water drops by about one...Ch. 3 - Add error handling to Exercise E3.11. If the user...Ch. 3 - When two points in time are compared, each given...Ch. 3 - The following algorithm yields the season (Spring,...Ch. 3 - Write a program that reads in two floating-point...Ch. 3 - Unit conversion. Write a unit conversion program...Ch. 3 - Write a program that prompts the user to provide a...Ch. 3 - Write a program that asks the user to enter a...Ch. 3 - Write a program that translates a letter grade...Ch. 3 - Write a program that translates a number between 0...Ch. 3 - Write a program that takes user input describing a...Ch. 3 - Write a program that reads in three floating-point...Ch. 3 - Write a program that reads in three strings and...Ch. 3 - Write a program that prompts for the day and month...Ch. 3 - The original U.S. income tax of 1913 was quite...Ch. 3 - Write a program that computes taxes for the...Ch. 3 - The TaxReturn.java program uses a simplified...Ch. 3 - Write a program that reads in the x- and...Ch. 3 - Write a program that reads in the x- and...Ch. 3 - Write a program that reads in the x- and...Ch. 3 - Roman numbers. Write a program that converts a...Ch. 3 - A year with 366 days is called a leap year. Leap...Ch. 3 - French country names are feminine when they end...Ch. 3 - Write a program to simulate a bank transaction....Ch. 3 - Write a program that reads in the name and salary...Ch. 3 - When you use an automated teller machine (ATM)...Ch. 3 - Calculating the tip when you go to a restaurant is...Ch. 3 - A supermarket awards coupons depending on how much...Ch. 3 - Write a program that prompts the user for a...Ch. 3 - Repeat Exercise P3.21, modifying the program so...Ch. 3 - Repeat Exercise P3.21, modifying the program so...Ch. 3 - A minivan has two sliding doors. Each door can be...Ch. 3 - Sound level L in units of decibel (dB) is...Ch. 3 - The electric circuit shown below is designed to...Ch. 3 - Crop damage due to frost is one of the many risks...Ch. 3 - A mass m = 2 kilograms is attached to the end of a...Ch. 3 - The average person can jump off the ground with a...
Knowledge Booster
Similar questions
- Your task is to develop a standard calculator in Java using BlueJ. Your implementation should use only following three packages: AWT, Swing and Util.Please implement the entire calculator within a single class. The GUI and the internal calculation logics should be separated under different methods. You may also choose to separate different parts of your code using sub-classes. This is what i should look like Please implement a GUI following the exact same layout as depicted in Fig. 1. In particular, the GUI should have the following components. • A display screen. The screen is to display the user inputs and the calculation outputs. The screen will display a digit “0” after the calculator is initialised. • A four-by-four grid with a total of 16 buttons. Among the 16 buttons, 10 of them correspond to the 10 digits, namely, 0, 1, 2, …, 9; four of them correspond to the four basic calculation operators, namely, addition (+), subtraction (-), multiplication (×) and division (÷); one is the…arrow_forwardUsing the card.java class file, write a program to simulate a Deck of Cards. See Programming Project 8.7 (PP 8.7) from page 403 on textbook for a description of what your program needs to do. Note that although the book description of the problem states that you should write the Card class, I do not want you to do that. You must use the Card file exactly as it is provided (NO modifications) and only write the DeckOfCards and Driver classes. public class Card{public final static int ACE = 1;public final static int TWO = 2;public final static int THREE = 3;public final static int FOUR = 4;public final static int FIVE = 5;public final static int SIX = 6;public final static int SEVEN = 7;public final static int EIGHT = 8;public final static int NINE = 9;public final static int TEN = 10;public final static int JACK = 11;public final static int QUEEN = 12;public final static int KING = 13; public final static int CLUBS = 1;public final static int DIAMONDS = 2;public final static int…arrow_forwardWrite a code in Java that results like test 1&2.arrow_forward
- Develop a graphical user interface (GUI) in Java for a calculator that only supports division and multiplication. There should be buttons for turning it on and off, as well as clearing it.arrow_forwardThis is a Java program but I need a full explaintion on the math part about how to work this problem using algebra or geometry or trigonometry. Thank you a lot. Well, here is the program I need to create based off of your explaintion. The box Problem: You have been given a flat cardboard of area, say 70 square inches , to make an open box by cutting a square from each corner and folding the sides. Your objective is to determinethe dimension, that is, the length and width, and the side of the square to be cut from the corners so that the resulting box is of maximum value. Write a program that prompts the user ro enter the area of the flat cardboard. The progrma then outputs the length and the width of the cardbpard and the length of the side of the square to be cut from the cprner so that the reaulting box is of maximum volume. Calculate your answer to 3 decimal places. Your program must contain a method that takes as input the length and width of the tcardboard and returns the side…arrow_forwardSolve in JavaBuying/Selling Shares of Stocks Buying and selling shares of stocks of listed companies is a typical task to do among investors. Of course, this would result in a capital gain (or loss) when the shares are sold. This is computed as the difference between the shares' selling price and the price was originally paid to buy it. When an investor has a single share of stock, the process is easy. However, when (s)he sells multiple shares of stocks, bought over a period of time and possibly with different prices, the first step is to identify which shares of stocks are to be sold. There are two accounting principles (protocols) that are followed depends on the market of stocks: the shares bought last to be sold first, and the other is to sell the shares that stayed the longest. You are required to implement a program to calculate the possible capital gain/loss using these two protocols. This would facilitate the process for investors to know which market to go for and invest their…arrow_forward
- In c++ code. Correct code and output screenshot.else you get downvote. grouping of round and square sections is given. You can change the arrangement by playing out the accompanying activities: shift the bearing of a section from opening to shutting as well as the other way around without changing the type of the section: for example you can change '(' to ')' and ')' to '('; you can change '[' to ']' and ']' to '['. The activity costs 0 burles. change any square section to adjust section having a similar course: for example you can change '[' to '(' yet not from '(' to '['; comparably, you can change ']' to ')' however not from ')' to ']'. The activity costs 1 burle. The activities can be acted in any request quite a few times. You are given a string s of the length n and q inquiries of the kind "l r" where 1≤l<r≤n. For each substring s[l… r], track down the base expense to pay to make it a right section grouping. It is ensured that the substring s[l… r] has an even length.…arrow_forwardFor this exercise, you are given 3 Object class objects and 3 Ball class objects. In theory, all three Objects are the same and all 3 Ball objects are the same, but based on the way they are created and the way that Java evaluates equality, not all three objects will be equal. Your task is to start by printing out the 6 Object and Ball objects. Remember, the Object class has a toString and since a Ball object extends the Object class, we should see similarities between the Object and Ball class. After printing them out, you should notice which objects are the same. Write 2 true and false statements for each group, one using == and one using .equals. Will these be the same? public class TestEquals{public static void main(String[] args){System.out.println("** Object **");Object obj1 = new Object();Object obj2 = new Object();Object obj3 = obj1;// Print out all three objects // Print a true statement using 2 objects and == // Print a false statement using 2 objects and == // Print a true…arrow_forwardWrite a java program to simulate a car insurance We have a problem, which is calculating the insurance price at a unified price for all categories.to solve this problem I want to calculate the insurance price in addition to the factors in the uml. For example, if the individual's age is from 18-25, the insurance rate will increase by 1% over the basic price, as well as the type of car and the gender of the person who wants insurance, for example, if a man also increases 1 % and so are all the factors. If you cannot write the entire program, it is not a problem. Write at least the equations for calculating the insurance or half of the program also You can put random numbers and random prices.arrow_forward
- For this exercise, you are given 3 Object class objects and 3 Ball class objects. In theory, all three Objects are the same and all 3 Ball objects are the same, but based on the way they are created and the way that Java evaluates equality, not all three objects will be equal. Your task is to start by printing out the 6 Object and Ball objects. Remember, the Object class has a toString and since a Ball object extends the Object class, we should see similarities between the Object and Ball class. After printing them out, you should notice which objects are the same. Write 2 true and false statements for each group, one using == and one using .equals. Will these be the same? ========================================= public class TestEquals{public static void main(String[] args){System.out.println("** Object **");Object obj1 = new Object();Object obj2 = new Object();Object obj3 = obj1;// Print out all three objects // Print a true statement using 2 objects and == // Print a false…arrow_forwardI need help with my assignment in my Java programing class. I have already created the "Monkey" class (#5) but need help in creating a loop (#6) as I struggle with loops since they are not clicking. Please see the picture for the criteria on the loop. Attached is also a picture of the first page of the driver class.arrow_forwardWe're going to explore the law of large numbers here with a dice rolling program. Seed the random number generator with the current time and then roll three 6-sided dice (often described as 3d6) a total of 1,000,000 times and keep track of the number of times each sum 3 - 18 occurs. Be sure to separate all functions and methods (if you chose to use a class or structure) into both the prototype and an implementation below the main. 1. Build a regular c-type function that returns a random number between 3 - 18. This will simulate a single roll of three dice. Use the prototype: int rollDice(void);2. In the main, roll the dice 1,000,000 times and tally up the results in an array. I DO NOT want each individual roll printed to screen. Let the index represent the number rolled and the value will represent the number of times that number has been rolled. For example, a[3] = 5357 a[4] = 14750...a[18] = 4981 This array set-up will mean that the result 3 occurred 5,357 times and the…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education