Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 6, Problem 6MC

This is a design tool that describes the input, processing, and output of a function.

  1. a. hierarchy chart
  2. b. IPO chart
  3. c. datagram chart
  4. d. data processing chart
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III. Instructions Develop a function pseval implementing a Maclaurin's Series calculator and visualizer. It must have the following features: 1. Calculator Mode ▪ It must take in a function handle f, in terms of x and n, containing the power series representation of a function, the number of terms n to be included in the computations, and a scalar value x that will be used to evaluate the function. The program must automatically execute this mode if there are exactly 3 input arguments. ▪ The output will be a scalar value y which is the value of the evaluated function. 2. Visualizer Mode ▪ It must take in a function handle f, in terms of x and n, containing the power series representation of a function, the number of terms n to be included in the computations, and the left and right boundaries x_1 and x_r that will be used in plotting the function. The program must automatically execute this mode if there are exactly 4 input arguments. ▪ Using the left boundary, the right boundary, and…

Chapter 6 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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.2: Function Parameters and Arguments - p5.js Tutorial; Author: The Coding Train;https://www.youtube.com/watch?v=zkc417YapfE;License: Standard Youtube License